Revo - News

Tuesday, February 28, 2006

Metroid Prime Hunters Updates

The Metroid information just keeps pouring in as shown by this thread on IGN. Craig Harris is currently up in washington at a special Nintendo event playing through some of the latest games. He will be updating the following thread every ten or so minutes so remember to keep an eye on it.

Metroid Prime Hunters - Interview

Check out a Nintendo of Europe interview which let's loose some new details on the game. There is a mode called Rival Radar, which is similar to a feature in Nintendogs - you take your DS out in public and have it hunt down other Metroid Hunters players. Once you get home, you open the DS and you’ve got some new prey to blast online. A feature called the ‘Hunter Licence’ records the results of multiplayer games played in Hunters. It records statistics such as how frequently a weapon is used, and Alt Forms used to defeat enemies. [Alt Forms are the rival bounty hunters’ equivalent of Samus’ Morph Ball - Ed.] When players make Friends and Rivals in Wi-Fi mode, they can check each other’s Hunter Licences. Each player’s skill is indicated by the number of stars they have, which increases and decreases depending on the performance of the player. Hunters sits somewhere between Prime 1 and Prime 2. Samus wears the suit found in Echoes but will be piloting the ship she flew in Prime 1. Samus shows up fully powered, but will still need to augment her Power Beam with the Hunters’ weapons in order to progress through the different worlds. The single player game is divided into four worlds, and the player travels between the worlds in Samus’ ship. In each world Samus battles with enemies and solves puzzles, while trying to figure out what’s going on in the Alimbic Cluster. There is more than one way to complete the four worlds, so the player can choose his/her own path through the game. Each world has a unique character and individual game elements. To create balance we decided on the character setting to make every single hunter unique. Then, we started brainstorming for Alt Forms and weapons from there. We implemented those ideas in the game, tested them, and adjusted them over and over - I thought it would never end! However, the never-ending (but we finished!) adjustment and test play, in the end, brought out a well-balanced game. There are a lot of ideas that we couldn’t implement in this game, unfortunately. But if you, Metroid fans, request for a sequel for this game, we might be able to add these unused ideas to it.

Metroid Prime Hunters - Press Release

Check out the official Metroid Prime Hunters press release. The new Metroid(R) Prime Hunters launches March 20 and is an action-packed first-person adventure game for Nintendo DS(TM). Up to four players can play wireless matches locally or using Nintendo(R) Wi-Fi Connection, Nintendo’s wireless gaming network, which lets them hook up with friends or battle strangers. Each gamer also gets a Hunters License, which keeps trackof key game-play stats and lets opponents size up one another before a match. Nintendo DS owners also will soon let their voices be heard as the title features wireless voice chat technology that lets players talk to one another before and after they face off. Ever since the demo version of Metroid Prime Hunters came bundled with the first Nintendo DS systems, gamers have been eager to get their hands on the full game. Their patience has paid off. With new bounty hunters, precision touch-screen controls, wireless Wi-Fi battles and voice chat, Nintendo introduces a new level of creativity and fun to this storied franchise. Metroid Prime Hunters is Rated T for Teen. To learn more about Nintendo Wi-Fi Connection or the extensive online stat tracking, log onto For more information about Metroid Prime Hunters and videos of the new bounty hunters in action, visit

Monday, February 27, 2006

Metroid Prime Hunters Mini Site.

Nintendo just updated the Metroid Prime Hunters mini site and uploaded some SWEET new footage! Check it out by clicking the link below.

Sunday, February 26, 2006

Japanes Hardware Sales Feb. 13 - 19

It appears as though retailers finally got new shipments of DS's as sales have gone up considerably from last week. DS: 52,099 PSP: 27,430 PS2: 23,433 GBA SP: 5,553 GB Micro: 2,941 Gamecube: 1,814 Xbox 360: 1,314 GBA: 105 < Teh funny :P Xbox: 92

Nintendo Hardware Software Sales to Date.

Check out the US and Worldwide sales of Nintendos hardware and software below.

Tetris DS WiFi Hub.

Nintendo just added a gaming hub for Tetris DS to the WiFi Connection site. It's currently just a page displaying some information but expect it to show more as the game nears it's release date.

Tetris DS WiFi Hub.

Nintendo just added a gaming hub for Tetris DS to the WiFi Connection site. It's currently just a page displaying some information but expect it to show more as the game nears it's release date.

Saturday, February 25, 2006

Cooking Mama Japanese Boxart

Today Taito released the boxart for their upcoming cooking game Cooking Mama. This game looks really interesting although I'll wait for an American release.

Kiosk Review: True Swing Golf

Since I am to cheap to buy a game unless it's a big Nintendo franchise I will start to review other games through kiosk demos. My first review is of True Swing Golf. Check it out. True Swing Golf Up until I played this at a Wal-Mart kiosk today I was never thrilled with golf games. All the ones I had tried such as golf for the NES or Hot Shots Golf for PSP either had confusing controls or just weren't fun. But True Swing Golf has changed my view on golf games by making a simple yet fun game with intuitive controls. Gameplay The main point of True Swing is just like any other golf game, hit the ball into a teeny little hole. But True Swing offers up a control system for this that not only makes it easy but fun. You first start off by using the touch screen to point in the direction you want to hit the golf ball. Once you have found the perfect spot button the press the "Swing" button and a close up shot of your club and the ball will be displayed on the bottom screen. The stylus is used to move the golf club. For anybody who has played either of the turtle shell mini-games in Mario 64 DS you'll know what swinging the golf club is like. But for those who have never played it, you hold the stylus on the screen and drag the club into the golf ball. The faster you swing the more power you will get. Also you can change the direction of the head of the golf club to alter the course of the golf ball. All of this is done very intuitively and couldn't be simpler. In fact it's so simple the instant I started playing I was like "Oh! I know how you do this". But with this new system there are also downsides. Using the stylus to choose where you want the golf ball to head is a bit tricky to get it where you want it. Also when swinging your golf club there's no real way to tell how much power you're putting in to it. These are all minor problems though and for the most part don't detract from the game. Graphics The graphics in True Swing are some what of a mixed bag. On one hand you have excellent animation and beautiful courses. But on the other hand the characters lack detail and there are also some muddy textures. The real problem with character detail is on the heads where there faces look like indiscernible blobs of monkey doo. The texture problems mainly come in on the ground where they used a very low res texture. Although the game has these problems it is out weighed with a consistent 30 frames per second. Sound and Music Now you may be thinking "It's a golf game there is no music," but True Swing is actually one of the few golf games that does have music... although I wish it didn't. The music for the game is unusually peppy and get's annoying after the first minute. I thought it would be much better if it just played bird chirping which would let you relax and concentrate more easily. I was very happy when I got close enough to the hole to where the music stopped. As far as sound goes it sounded just just as a golf game should with the sounds of clubs swinging and balls being hit. Overall average in this area. Closing Comments Overall True Swing is an excellent game. The new swing system makes me want to actually buy this game... when it goes on sale. To tell you the truth I'm not much of a golf guy, but this game has made me start to think that not all golf games are bad or confusing. Breakdown Gameplay - 9/10 Graphics - 7.5/10 Sound - 6/10 I give this game an 8/10!

Tales of Tempest Screens.

Today we've got more new screens of Namcos upcoming RPG Tales of Tempest. This game looks to be shaping up nicely in the graphics departent boasting an excellent cartoon engine, let's all hope that the gameplay doesn't stink though.

Friday, February 24, 2006

Enamel Navy and Ice Blue DS Lites Delayed.

Yesterday rumors were going around that two of the DS Lite launch colors would be dalayed. Today those rumors have been confirmed as the official DS Lite Japanese website has stated that Ice Blue and Enamel Navy have been pushed back to March 11th. Nintendo stated this is due to manufacturing problems. But don't worry, you'll still be able to pick up a nice Crystal White one come March 2nd.

Why TP Will be for GameCube.

Our good friend and loyal viewer DXProg just sent me an excellent ariticle on why TP will be NOT be moving to Rev. Those who find anything and everything offensive are not advised to read this article.

Such Stupid Stupid People

Thursday, February 23, 2006

Top Spin 2 Screens.

Today IGN got their grubby little hands on the upcoming DS tennis game Top Spin 2. The game currently looks to be shaping up very nicely with pretty graphics. Let's just hope the gameplay is as good.


Revolution Stand NOT a Power Supply.

A couple days ago the new Nintendo Official Magazine launched in the UK with a plethora of new information. In one of the articles they stated that the Revolution stand would also act as its power supply. Nintendo today denied that claim saying "It was a small production error in the magazine," adding that, "We have not announced any details of the Nintendo power supply at this time." I always knew that this could not be true considering in the picture the magazine gave there were know contacts visible. More information as it arrives.

Reggie Pic of the Week.

It's that time once again for the next edition of Reggie Pic of the Week! Today is a picture of Reggie Windu the awesome jedi master. Enjoy. :)

Wednesday, February 22, 2006

Possible Rev Specs.

Before you go thinking "Not another idiot trying to get noticed by "leaking" rev specs," these are just my logical guess on what I think the specs for the system will be. You can see them below. CPU: 1.5ghz IBM Power PC External bus : 2.5GB/second peak bandwidth (64-bit address space, 64-bit data bus 500 MHz clock) Internal L1 Cache: instruction 64KB, data 64KB (8 way) L2: 1024KB (2 way) Memory: 500mhz 64 MBMoSys 1T-SRAM 32 MB DRAM 5.2GB bandwidth per second GPU: 400mhz ATI GPU 16 pixel shader pipelines 16 texture layers per pass 1000 megapixels per second Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering Bump Mapping Normal Mapping Displacement Mapping Enviroment Mapping, Cube Mapping 32bit color depth Subpixel Anti-Aliasing 16 hardware lights 100 million polygons per second(flat shaded) 33 million polygons per second(full effects) Sound: 32bit DSP soundproccessor 200mhz 32MB sound storage

N-Space Increasing Work Force to Develop Rev Games.

Another story on IGN reveals that N-Space is currently developing multiple Rev games. The company announced recently that they are increasing their work force from 50 to 70 people, they are also adding 7000 square feet to their building. Information on these title is scarce but information reguarding these games should be released at E3. Stay tuned to Revo-News for details on these games as they arrive.

Final Revolution Dev Kits in June.

IGN today wrote an article concerning the Revolution and it's dev kits. According to IGN there have so far been three versions of Revolution dev kits. Version one was literally a gamecube with a wired Rev controller, version two was the same thing with a few minor tweaks, and version three was an actual Rev proto-type with the wireless controllers implamented. But according to some major companys they have recieved a version three and a half if you will. These kits have closer to final hardware and offer something more similar to what it's like to develop rev games. Apparently fourth version dev kits will be sent out sometime within the next couple, of which these will have 90% - 95% the performance of the actual unit. Devs also stated that these current dev kits cost only $2000 per. Now before you shoot through the roof in shock this is actually quite cheap for a dev kit, thousands of dollars cheaper then a PSP SDK. Nintendo stated that finalized dev-kits will be made widely availible by June in time for the Revolution launch. Stay tuned to Revo-News for more info as it arrives.

Children of Mana Famitsu Scores.

Yesterday the weekly video gaming publication, Famitsu, reviewed the upcoming Square game Children of Mana. The game scored a respectable 10/10/8/8 (36/40). Children of Mana is an action/adventure game similar in some ways to Nintendo's popular Zelda franchise.

Hiroshi Yamauchi Donates to Hospital.

Hiroshi Yamauch recently donated 60 million dollars to a Kyoto hospital. The hospital currently plans to build a new ward with the money. Yamauchi said that he always goes to the same hospital whenever he is feeling ill.

Tuesday, February 21, 2006

New Super Mario Bros Release Date.

In an official announcement Nintendo of America revealed that the hotly anticipated DS title New Super Mario Bros will be stomping stores May 7th. The game is the first traditional Mario game since Super Mario World. In other handheld news both Mario & Luigi: Superstar Saga and Super Mario Advance 4: Yoshis Island will see a price reduction down to $19.99 becoming the first ever GBA players choice titles.

A new puzzle game for the DS is heading to the US in the form of Magnetica. The game is also is known in Japan as Puzzle Loop. Check out the official description below.

In Magnetica, marbles roll down a twisted path toward the goal and it’s up to players to stop them by launching new marbles into the oncoming ones. The marbles will disappear if players match three or more in this massive marble elimination. All actions are controlled with the stylus in this title that satisfies even the strongest puzzle addiction.

The game will roll into US stores on June 5th.

Happy 20th Zelda!

Zelda is now officially 20 years old! Now let's give a shout out one of the greatest franchises of all time for all the adventure they brought to our worlds. I remember playing my first zelda game when I was but a wee five year old, trying to make it through the 4th palace in the original game. It really brings back memorys. Also I'd like to say thank you to all the people who visit this site. Even though there aren't many of you I'd just like to say thanks for taking the time to view my site and I hope you come back. Please leave your comments about the greatest Zelda games and moments of all time.

Monday, February 20, 2006

Mother 3 Screens.

It is time once again for new Mother 3 content. This time it is in the form of screenshots.

Contact Japanese Boxart.

Today the japanese boxart for the upcoming Wi-Fi title Contact was released. Also we have a picture of special Contact DS carry cases.

Wall Street Journal Honors Nintendo Employees.

The Wall Street Journal recently pulled together a list of people who are helping evolve the video game industry with the times. Two of Nintendo's big employees made the cut, the first one being none other than Shigeru Miyamoto. This comes as no surprise as Miyamoto is the man responsible for such franchises as Zelda and Mario. The next is Satoru Iwata who Wall Street Journal says is, “shunning the battle between Microsoft and Sony for domination of the living room.” Seeing these two make the cut shows that Nintendo has some of the greatest minds in the industry.

EGM Twilight Princess Scan.

Here is a scan from Joystiq with some interesting stuff about TP. Take a look.

Tales of Tempest Screens.

Today we have three new screenshots of Namcos upcoming RPG Tales of Tempest.

Engadget Reggie Interview.

It seems as though the mighty Reggie just won't stop going as he has done yet another interview, this time with engadget. Once again nothing major but there are still some juicy little tid bits in there. Engadget - Now how do you respond to some of the criticisms of the service (Wi-fi connection), like the lack of persistent friends? Reggie - Well, a couple of things. First the number of concerns or questions that have been raised by consumers who use the service are extremely modest. I mean we are talking hundredths of a percent of actual connections in terms of any consumers who are saying something negative about the service or the approach. And the second point, in terms of having to have new friend codes for every game, quite frankly, what that does is put control in the hands of the gamer. So there are some people that I want to let into my house with Animal Crossing and others that I don’t, and that friend code set up allows me to manage that title by title. We think that’s the appropriate way to go. Engadget - Where is Nintendo right now with the development of the Revolution? Reggie - We have been sharing the controller mechanics with developers across the world. We have shipped over a thousand controller dev kits to developers so that they can begin getting experience with the controller mechanics. The response to the controller has been fantastic. Developers are truly embracing the innovation. They’re embracing the approach and quite frankly, they’re embracing our vision; our vision of creating games that are as sophisticated as the core gamer wants it to be but could also be as straightforward and as accessible as brand new gamers. And that vision, that strategy is what Nintendo is all about. We want to create a system with Revolution that appeals to all types of gamers versus going down a path that, frankly, is a bit exclusionary. Engadget - You mean in terms of the competition and what they’re doing? Reggie - Exactly. They have gone down a path that is very expensive for consumers, very expensive for developers to create content against, and they’re providing a level of horsepower technology that not many consumers want. We in providing to consumers and to developers an approach that is certainly high-tech and certainly powerful enough to create the most sophisticated games, but also has an approach that is open for developers to create whatever type of content they want. Engadget - Nintendo has said all along that the Game Boy and the DS are of parallel platforms and that the DS is not the next Game Boy, but how long will it be until we see a new Game Boy come out? Reggie - You know, that’s a great question better posed to Mr. Iwata. From my perspective, our focus is on driving Nintendo DS, launching the plethora of titles that we have coming up for this platform over the next time period, as well as driving Game Cube successfully until the Revolution launch, as well as driving Game Boy Advance. We’ve just talked to retailers about some new titles coming for Game Boy Advance; obviously Drill Dozer has just launched and is getting very positive reviews out in the marketplace. Our plan continues to be to support all three lines of our business; the home console, DS, as well as Game Boy Advance. Engadget - (Speaking of new franchises on Revolution) Something that will be as big as a Nintendogs or a Zelda? Reggie - That is certainly the goal, but you’ll have to tell me when you see it at E3. We will be showing a lot of information about Revolution at E3. You know we’ve said publicly that this year’s E3 will be Revolution’s coming out party. Now, we’ve also been quite clear that there are innovations inherent in Revolution that we will be sharing ongoing. That it is simply not a one time event for us to share information about Revolution and all of its innovation. I have seen blog entries on your site and other sites that criticize us for that, but quite frankly, it’s just good business. In terms of letting the consumer know what’s involved and sharing that information all the way up until launch. Engadget - Is Revolution going to be the final name or is it still a code name? Reggie - It is still a code name. Engadget - Will you unveil the new name at E3? Reggie - Maybe. Engadget - I know we don’t have a ton of time left, so one of the last things I wanted to ask you about was about how Sony and Microsoft are positioning their new consoles as multimedia digital entertainment devices in addition to gaming devices, something which Nintendo has not emphasized. Sony talks about the PSP and how it can play music and video, and while the DS can have those capabilities, it’s not something Nintendo talks about very much. What is Nintendo’s philosophy about all this stuff going forward? Do you see multimedia as a distraction from gaming? Reggie - Our philosophy is that consumers want great gaming experiences and our passion is delivering great gaming experiences. In the home console space, we believe that the best way to do that is with a dedicated machine. In the handheld space, as you’ve said, the DS does have other capabilities in the multimedia area, but we believe it’s important to first establish its credentials as a superb game playing device. To be perfectly clear, the Microsoft and Sony strategies are based on overall corporate objectives versus what’s right for the consumer. That’s a reality. Microsoft is essentially trying to get you to put a PC in your living room because they are fundamentally a PC software company. Sony is trying to get you to put an entertainment hub that has Blu-ray technology because that’s important to their movie business and the rest of their entire electronics business. We are a gaming company. We are gamers at heart. We love creating great, innovative content and superbly designed hardware, that’s what we do. And with that passion comes a laser like focus to do things that are right for the consumer and right for the business. That’s the fundamental difference in our strategy versus our competition. Source:

Sunday, February 19, 2006

Twilight Princess Delay Official, Revolution This year.

Better put away your dusty GameCube for a while because Twilight Princess isn't hitting for a long time. On Spike TV's game heads show Reggie stated that Twilight Princess will not be hitting shelves until sometime this fall making it a long wait. He also stated the game will be a GameCube only game putting down any rumors it's being moved to Revolution. Reggie also talked about the Revolution stating that it will indeed be launching this year. He said to keep an eye on Nintendo's May 9th E3 press conference for more information on the release date. Also once the DS Lite comes in out goes the original. Reggie didn't say a specific release date but the DS Lite should be coming to the States somewhere in Auguts/September.

Saturday, February 18, 2006

The Weapons of Worms.

Until today I didn't know what this game was about until I downloaded the demo and saw. And now I am completely thrilled for this title, simply because it promises to bring together squishy little things that live in dirt, and high tech weaponry. I'm hoping that this game turns out as good as 1 and 2. :D Anyways today IGN ran an article outlining each of the weapons in Worms: Open Warfare for the Nintendo DS. Take a look by clicking the link below.

Friday, February 17, 2006

Cooking Mama Site Live.

Taitos quirky cooking simulation Cooking Mama now has an official website. In the game you are a young chef being taught how to cook as you slice, dice, and fry your way to victory. No word yet on an American release date but keep your eyes on E3 where there might be an official announcement. Cooking Mama will be dished up on Japanese tables March 23.

Are YOU a 16bit Wizard?

Do you have what it takes to become the 16bit wizard? Have you always wanted to put your knowledge of everything SNES to the test? Well now you can with this brand new test. I got a score of 360. Leave your scores in the comments.

Thursday, February 16, 2006

Reggie Pic of the Week.

As of today my odd fascination with posting Reggie's head on other peoples body will become a weekly event. Todays pic shows Reggie as Samus about to kick Kutaragi as an Ing in the bass. Enjoy. :)

Mech Assault Details and Screens.

Today Majesco revealed there latest DS title MechAssault: Phantom War. "MechAssault: Phantom War fuses the best game play elements from the series with new features that take advantage of the unique mechanics of the Nintendo DS," says Ken Gold, the VP of Marketing of Majesco. The game is developed by Backbone Entertainment, the same company that recently released the game Age of Empires: the Age of Kings DS. It is a 3rd person shooter set during the 32nd century with plenty of High-Tech machinery and weapons. Features: - Command over 20 types of vehicles, including 'Mechs, Tanks, Turret and BattleArmor; - Wreak havoc on the enemy and environment with an arsenal of powerful, fully upgradeable weapons; - Brand new story drawn from the popular BattleTech series which spawned highly successful games like MechWarrior & MechCommander for the PC and MechAssault & Crimson Skies for the Xbox video game system; - Use the touch screen to sneak into enemy territory, hijack enemy 'Mechs and wield the most secret weapon in the Inner Sphere; - Wireless multiplayer combat for up to four players simultaneously; - Master 24 single player campaigns across four planets and three exciting multiplayer game types; - Unlockable 'Mechs, maps and cheats enhance gameplay;


DS Webbrowser Quite Possibly Coming to America.

Bye now everybody who pays attention to gaming news should know that Nintendo will be teaming up with the makers of Opera to make a webbrowser for the DS. But what everybody doesn't know is wether or not the software will ever make it out of Japan. Well to try and answer this question I fired off a letter to NOA asking them if it would ever come to America. There reply can be seen below. Hello and thank you for contacting Nintendo,Thanks for sharing your interest in the Nintendo DS Lite and the web browser. As you already know, that game has been announced for release in Japan. So far, there hasn't been an official announcement of a release outside of that market. There are many reasons that Nintendo or any other Japanese publisher may decide to release a product solely for the Japanese market. These can include difficulty or cost of localization, the size and financial strength of the publisher, and (most often) the idea that the product will simply not be accepted or enjoyed in other markets. However, there are (like you) real fans of those games or products in this market who would love nothing more than to see these products on store shelves here. I understand (and sometimes even share) your frustration! Having said that, please understand that those fans constitute a very small portion of the gaming public, too small to justify the costs associated with bringing a product here. Of course, you never know what the future holds, as evidenced by the appearance in this market of previously Japan-only franchises like Advance Wars and Fire Emblem. Keep an eye on our website ( for all the latest news as it becomes available. Thanks for your email and good luck with all your games!Nintendo of America Inc. Bruce Mann What does this mean to Nintendo fans? Well it basically just depends on the conditions. If there is a large amount of gamers in America looking forward to this game chances are that it will make it over, but we'll just have to wait and see.

Wednesday, February 15, 2006

Japanes Weekly sales 2/06 - 2/12.

The latest japanese sales figures are in and Nintendo is finally seeing the nasty effects of the DS shortages with it coming in 3rd with only 10k units sold. Otherwise is was another good week for Nintendo taking half of the top ten games.


01. NDS - Eigo ga Nigate na Otona no DS Training: Eigo Zuke/English Training (Nintendo): 72,290 (424,214)

02. NDS - Motto Otona no DS Training/Brain Training 2 (Nintendo): 70,407 (1,213,603)

03. NDS - Oideyo Dobutsu no Mori/Animal Crossing DS (Nintendo): 57,335 (1,850,063)

04. PS2 - Siren 2 (SCE): 49,780 (*NEW*)

05. NDS - Otona no DS Training/Brain Training (Nintendo): 32,082 (1,520,843)

06. NDS - Right Brain Master! Machigai Museum (Namco): 21,000 (21,000)

07. PS2 - Tourist Trophy (SCE): 20,433 (80,087)

08. PSP - Monster Hunter Portable (Capcom): 20,126 (467,180)

09. PS2 - Shin Onimusha: Dawn of Dreams (Capcom): 19,916 (295,721)

10. NDS - Mario Kart DS (Nintendo): 18,304 (1,098,472)


PSP: 24,977 (310,253)

PS2: 23,383 (217,840)

NDS: 10,223 (351,802)

GBASP: 5,405 (52,337)

GBM: 2,934 (32,588)

GCN: 2,025 (30,577)

X360: 1,288 (22,657)

GBA: 150 (1478)

XBX: 84 (671)


NDS - 351,802/5,998,754

PSP - 310,253/2,978,481

NDS Lead - 41,549/3,020,273

Opera for DS to Ship With Ram Expansion

Last night Nintendo revealed that the popular web browser Opera was coming to the DS, today they announced that the browser will come with a ram expansion pack. The expansion pack will be placed into the GBA slot to allow much faster surf times. When asked if the expansion would be used for games Nintendo said they had no plans to use it in games at this time. More information as it develops.

RUMOR - Revolution Internet Surfing.

Nintendogal got a little curious today after the announcement of the DS web browser and decided to ring up Nintendo on wether or not the Revolution will have the ability to surf the web. Nintendo's official reply was "Revolution owners will have the option to purchase that functionality." I trust NintendoGal but maybe not Nintendo since this isn't coming from anybody like Iwata or Reggie. Stay tuned for more information as it develops.

DS to DS Lite Official Comparison.

We finally have a picture of two actually units comparing the size of the original to the Lite.

Sukatto Golf Pangya Revolution Launch Title.

Tecmo today revealed that the popular golf series Sukatto Golf Pangya is coming to the Revolution as an official launch title. No details are availible on this title yet.

Tuesday, February 14, 2006

DS Press Conference. BIG NEWS!

Today was the day Nintendo held a DS Press conference showing off several new things for the DS. First up is a TV tuner for the DS which is simply an extended DS cartridge with an antenna attached. The device will allow you to watch TV when you aren't even near a TV. Next up is what DS owners everywhere have been waiting for, wait for it, wait for it... an INTERNET BROWSER! WOOP! Nintendo will be teaming up with the makers of Opera. Not the talk show host Opera but the PC webbrowser Opera. It will not be a firmware upgrade but simply an add on which can be bought.

Monday, February 13, 2006

Mother 3 Screens.

The first ever screen shots for Mother 3 have been released and Ness has... blond hair!? Now that's just creepy. Also check Shigesato Itoi website to check out an MP3 from the game.

Metroid Prime Hunters Boxart Update.

Thank you Nintendo, thank you for giving me a reason to post this box art.*Record scratch* Umm.. yeah, anyways today Nintendo released an updated boxart for the upcoming first person shooter Metroid Prime hunters. The only noticable differences are the fact that the Wi-Fi icon is now on the top rather than the bottom, underneath the rating they added "Game Experience May Change During Online Play", and the left most hunter has been bumped up. Other than that it is identicle and still looks awesome. I will have a review up next month for this game when I recieve my pre-order copy. UPDATE: Sorry I forgot the image.

New Revolution Game Announced.

Today Blitz games announced that they have signed a deal with a major publisher and are working on a brand new Revolution game. The company which has developed games such as Glover 64 and Pac-man World 3 said that details will be announced by the publisher "soon". The co-founder and development director Andrew Oliver said "We're genuinely very excited to be working on the Revolution. Nintendo's innovation over the years has trail blazed new concepts and the new controller is no exception. It will give people new ways to play existing genres but moreover we hope it will spawn altogether new gaming experiences." The CEO of the company Philip Oliver also had this to say "This latest addition to our portfolio clearly signals that Blitz is one of the few major developers with the capability and technology to work on both next and current generation titles simultaneously. Our strategy of a fully featured, well structured tool chain and cross platform engine has really paid off and we are quickly able to incorporate these new platforms with relative ease making our development faster and more efficient." The company is currently working on a game for the Xbox 360 called Possesion. It is not know if the Revolution project is related to the game or if it is an entirely new franchise. Stay tuned to Revo-News for more information on this mysterious title as it is released.

Saturday, February 11, 2006

Reggie on Gamecube Controller Revolution Compatibility.

The bass kicking machine Reggie fils-aime won't stop until he's given every question thrown at him a round house kick to the face. This time the question in an interview by Game Informer was about the GameCube controller and how much will it be supported by the Rev. According to Reggie everybody's favorite controller will be able play all you favorite GameCube games but will not be compatible with more traditional Revolution titles. Speaking on compatibility with the virtual console the Reginator would not confirm nor deny Cube controller compatibility all though this is most likely already in the bag. Stay tuned for more information on how the Cube controller will be supported through virtual console.

Thursday, February 09, 2006

Official DS Lite Colors.

On Nintendo of Japans DS Lite website they listed the three official colors the unit will be availible in at launch. The colors include white, ice blue, and enamel navy. View the colors below then head on over to the Japanese website to view a video of the DS Lite in all it's glossy goodness.

The Five Commandments of Reggie.

Reggie today revealed his five resolutions for developers this year which can be found below. 1. It’s not about horsepower or pretty pictures. It’s about entertainment. 2. Keep mass in mass market. Reach beyond hardcore. Don’t be self limiting. 3. Don’t alienate new players with high prices or narrow content. 4. Innovate or die. 5. Create a democracy of ideas for new games, where the focus isn’t on the biggest production budgets. You better listen up developers or Reggie will have to whoop you in the ass with his gargantuan steel toed shoes. Ouch.

Official D.I.C.E. Press Release.

Today Reggie dropped the bomb on several new things for the DS. Check out the official press release below. THE LEGEND BUILDS: NINTENDO DS OFFERS BOLD NEW FEATURES DS Gets Free Retail Game Downloads, Voice Chat and a New Look REDMOND, Wash., Feb. 9, 2006 – The video games industry’s “story of the year” for 2005 is growing even more compelling early in 2006, as Nintendo today announced major new initiatives for its hot-selling Nintendo DS™ portable game system. In a matter of weeks: DS owners will sample free games simply by visiting their local game retailers; players will enjoy live, real-time Wi-Fi voice interaction with their portable game play; the 1 millionth DS owner will log onto Nintendo® Wi-Fi Connection, Nintendo’s wireless gaming service; and a new lighter, brighter DS will make its debut in Japan. Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing, announced the new DS features during his keynote address today at the Academy of Interactive Arts & Sciences’ D.I.C.E. conference in Las Vegas. “Nintendo DS was the only video game system that exceeded expectations in 2005, simply because it dared to be different,” Fils-Aime said. “By further enriching the ways in which players can compete, play and sample new games, that process is accelerating in the opening weeks of 2006.” Here are the details announced at the D.I.C.E. conference: DS Download Service: Starting next month, Nintendo will offer all DS owners free downloadable game demos and other downloadable content at thousands of participating retail locations around the United States. An in-store kiosk will beam wireless demo versions of games and other downloadable content into a players’ Nintendo DS system. Users simply stop by the store with their Nintendo DS, click “DS Download Play” on their system and choose one of a variety of DS games they want to sample. The game will download automatically and users can play all they want (even if they leave the store) until the Nintendo DS is turned off. Sequentially, players can try out as many games as they want, letting them test drive the wide array of games that can only be played on Nintendo DS. The first DS Download Service stations will include free demos of Tetris® DS, Brain Age™: Train Your Brain in Minutes a Day, Mario Kart® DS, Meteos™, True Swing Golf and Pokémon® Trozei, along with a Metroid® Prime Hunters video clip. The selection of games and other downloadable content at DS Download Service kiosks will refresh quarterly. Metroid Chat: The new Metroid Prime Hunters game for Nintendo DS will give gamers the ability to chat directly with one another before and after matches played via Nintendo Wi-Fi Connection. Players in North America simply click the chat icon and say what they have to say. The microphone of the Nintendo DS picks up voice communication and transmits it to the people on their friend list. Players can use the chat function before a match to agree on settings or after a battle to relive their glories. This Teen-rated first-person adventure arrives March 20 and promises to open a dramatically fun new facet of gaming to Nintendo fans. Nintendo DS Momentum: Nintendo Wi-Fi Connection now boasts more than 20 million different connections, representing more than 850,000 unique users worldwide. Nintendo DS has enjoyed extremely strong sales worldwide, selling more than 14.4 million units worldwide through December. The Japanese sell-through of the existing Nintendo DS hardware exceeded 5 million within 13 months, which made Nintendo DS there the fastest-selling video game launch ever. In addition to Metroid Prime Hunters, Tetris DS also launches March 20. Using Nintendo Wi-Fi Connection, up to four players can compete in wireless two- or four-player Tetris DS battles against friends or strangers, near or far. Nintendo DS Lite: The lighter, brighter Nintendo DS system goes on sale in Japan next month. Nintendo DS Lite is about two-thirds the size of the original Nintendo DS and more than 20 percent lighter. Its availability in other regions will be announced at a later date. The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 360 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.

Reggie at D.I.C.E.

In about 10 minutes the main man will start kicking ass and taking names as he makes his speech at the D.I.C.E. summit. View the deets below. Who - Reggie Fils-Aime (among many others) Where - D.I.C.E. Summit (Nevada) When - February 9th, 10:30 a.m (PST). Why - Speech on “Expanding the Market for Interactive Entertainment”

DS Lite Pictures.

Are you looking for REAL pictures of a REAL DS Lite? Well look no further because the first shots of an actual unit have been discovered and show off the system in all it's glory. Since Blogger is acting up you'll have to follow the link to GoNintendo to view the pics.

Wednesday, February 08, 2006

Orb Coming to Revolution?

Orb, a PC game wich has been in development for over five years by Crossbeam Studios might find a possible home on Nintendos upcoming console the Revolution. The PC version of the game is already up and running so they hope to be able to use it as a means to port it to Revolution. The game is an RPG with 100 areas to explore, 6 characters who can carry five weapons wich can be transformed into different forms, and an in depth magic system. The story can be seen below. A massive war is going on between two nations, Kulon and Delphire. Through the course of the war Delphire is complete destroyed, including the entire population. One of Kulan’s highest ranking warriors proclaims himself the ruler of the newly formed massive nation. The power of his newly acquired position goes straight to his head, which makes him yearn for even more. He wants to control every aspect of people’s lives…their minds, their bodies, their every whim. This goal can actually be achieved by kidnapping and seizing the power of the Imanti, gauardians of faith. The ruler manages to kidnap one of the Imanti, but little does he know that Imanti had three young students under his wing. These students will not sit idoly by as their master is in trouble. Herein starts the journey of Orb. GoNintendo has much more info including links to conceptual designs and music. So go check it out!

Sudoku Fever Sneezes into stores.

Okay so that's a bad pun. But anyways Sudoku Fever for the GBA has shipped out to stores and should be availible tommorrow. The game published by Global Star and developed by offers infinite puzzles and allows you to not only play standard 9x9 but also 8x8, 6x6, and 4x4 puzzles. For those of you who have never heard of Sudoku just go to your local Wal-Mart and you'll all of the sudden notice Sudoku books, toys, and puzzles that you never noticed before. Creepy, I know.

DS Adventure Game Announced.

For those of you who enjoyed Trace Memory and want more point and click action then look no further than Osawar Tantei Ozawa Rina. The game “puts you in the shoes of Ozawa Rina, a young girl who investigates dreams or their paths.” The game is currently slated for a Japanese release in April. No word on wether or not the game will make it across the pacific yet. Check out the first screenshots of the game below.

Tetris DS Push Mode Revealed.

As the game comes closer to it's March release Nintendo keeps revealing small little bits of information. Today's bit is a new game mode explained called Push Mode. In Push Mode the player must clear two lines at a time to push their blocks past the red line on the bottom screen. If your blocks get to high it's game over for you. Stay tuned to Revo-News for new details on this game as it approaches it's March 20th realease date.

Tuesday, February 07, 2006

Halo Creator Looking Into Revolution.

According to a leaked article in the next EGM the Halo creator Jason Jones is looking into the revolution. He says that he finds the Revolution very intersting and would like to make an FPS with all the great ideas he has thought up. An FPS from the creator of Halo... for a Nintendo system? Wether he ever makes this FPS depends on wether Microsoft will allow Bungie to make a game for any system other than 360 or not. All we can do for now is keep our fingers crossed and hope that this comes true.

Satoru Iwata Making GDC Keynote.

The rumors have been flying that Iwata would be at GDC and reveal new Revolution details and confirmation has come that he will be making a keynote. Wether he actually will reveal Revolution details or not is unknown but chances are fairly likely. The speach will be called "Disrupting Development". You can see the summery below. Platform Keynote: Disrupting Development San Jose (U.S.A. - California) Thursday, March 23 - 10:30am to 11:30am Australian Times Friday, March 24 - WA 2:30am, NT 4am, QLD 4:30am, SA 5am, ACT/NSW/TAS/VIC 5:30am Satoru Iwata President, Nintendo Co., Ltd. This year will see the arrival of more new portable and home game systems, and outside attention remains predictably focused on technical specifications and processing muscle. This is not trivial; but also not newsworthy. After all, every new system is more powerful than its predecessor. Developers know what drives the video game business. It is our work. We are the creators, the innovators, the entertainers. We understand that people who imagine things, even more than the people who engineer them, are the key to reaching players. Unfortunately, the application of imagination is getting more and more difficult. Larger games require more hours, more manpower, and a lot more money. And as budgets rise, the appetite for risk falls. As Nintendo has demonstrated with Nintendo DS, our goal is to expand the industry to new players—and to surprise existing players. In Disrupting Development, Nintendo President Satoru Iwata will reveal the backstory of how a string of recent disruptive products from Nintendo—the Nintendo DS, the “brain-training” games, and Nintendo WiFi Connection—surprised the market. He will share his thoughts on the role the forthcoming Nintendo Revolution will play in the console world, and how he believes that, in the process, the possibilities for every game developer will be dramatically increased. Biography Satoru Iwata is the president of Nintendo Co., Ltd. He was born in 1959 in the Hokkaido Prefecture of Japan. He studied at and graduated from the Tokyo Institute of Technology University, where he majored in computer science. Shortly after graduating, Iwata joined HAL Laboratory, Inc. and in 1983 began coordinating the software production and development of Nintendo titles, such as the Kirby series. By 1993, he had become president of that company. In 2000, Iwata moved to Nintendo Co., Ltd. as the head of the Corporate Planning Division, where he was responsible for Nintendo’s global corporate planning. In 2002, he was named president of Nintendo Co., Ltd. Stay tuned to Revo-News for more news as it surfaces.

Monday, February 06, 2006

Flash Revolution Interface.

This is probably the best Revolution interface thus far because you can actually interact with it! Some experienced fan has made a flash mockup of a revolution interface which allows you to click on all the menus and surf through the menus. So go have some fun and mess around!

Activision Loves the Revolution.

IGN today posted an article concerning Activision and there current stance on the Revolution. According CEO and Chairman Robert Kotick the company is currently hard at work on Revolution games saying that they will have a game ready in the first four months of the Revolutions life. The game will be in their current fiscal year between April 6th 2006 and March 7th 2007. No details on the game are availible yet as to wether or not it is based off an existing franchise or if it will be a completely new IP, but you can bet your buns that we will have information on this as soon as it is made availible. Source:

Twilight Princess Delayed?

If game store giant GameStop is correct we might have to hold off on buying link some wolf chow till June. According to their site the game will be released on June 1st, wether we should believe this or not is another thing. Reggie in an interview earlier this year stated that the long awaited GameCube title would be released in April and so have many other game websites and retailers. Although generally retailers get insider information before anybody so this might be so. In other depressing Twilight Princess news the game was ranked the #6 vapor-ware of 2005. But I generally thought that vapor-ware was considered software that was announced but was never really worked on, and TP certainly isn't just being left unfinished like this. More information as it develops.

Age of Empires Site Live.

I personally can never forgive Ensemble and Majesco for screwing up the perfect RTS formula to make it turn based but for all I no it's not that bad. But for those of you who are definitely wanting it the official website has just opened with tons of facts and media of the new strategy game.

Sunday, February 05, 2006

Super Princess Peach Website.

Not sure what to think of this game yet but for those who want it Nintendo has launched the official Super Princess Peach website. Check it out.

Saturday, February 04, 2006

Behind the Controler Second Edition.

It's that time of the week again, time to post another edition of "Behind the Controller". In this edition I will explain how a boxing game could work using the controller. So site back and enjoy.

Ultimate Revolution game: Super Boxing Boxing game concept by Linkman2004
Gameplay: Gameplay will be basically the same as any normal boxing but instead will use the unique abilities of the Revolution controller extensively. The player will have two controllers one in each hand each acting as a boxing glove. To punch all you do is jab one or both of the controllers forward and depending on where you punch with the controllers in real life will determine where you punch in the game. To block other players shots move one or both of the gloves in front of his glove to deflect his blow. Movement will be handled with the d-pads. Tapping left or right on the left d-pad will have you hop around your opponent while holding them down will have you strafe around them. Same goes for up and down, tapping will make you hop forward or back, and holding will make you just plain walk. If you use the right d-pad it will do the same thing except instead of hopping around your opponent you will instead just strafe from left to right or forward and back. If you are knocked to the ground you must move the controllers in such a way you would move your hands to get up if you were knocked down in real life. Of course if you would rather do kick boxing the game will come with two straps to attach controllers to both of your legs. To kick simply make a kicking motion with one of your legs. All movement will still be handled with the d-pads in your hand but instead of just being able to punch you could add kicking into the mix. (c)2006 by linkman2004. _____________________________________________________ Well I hope you enjoyed this edition of Behind the Controller. Remember to come back next Saturday to see the next edition, but until then See ya.

Friday, February 03, 2006

Tetris DS Screens.

If Metroid isn't your cup of tea don't worry because Nintendo also has another flavor in the form of Tetris DS. The screenshots show off some of the new modes availible in the game. Look at the sample pictures below then download the zip file with the rest of them. Tetris DS screen.


Metroid Prime Hunters Screens.

Every time a see new screens of this game I want it more and more, but I will have to wait yet a month and a half more. Thankfully these screens should tide us over until that day comes and we all don our varia suits to pwn noobs. Take in these sample shots then look at the whole batch by downloading this zip file. Metroid Prime Hunters Screens. Source: